Opusonix is a new online platform designed for project management, sharing mixes, and gathering feedback. There are many of these sorts of apps and subscription services these days, all with a variety of features that go far beyond where we started with services like Dropbox or Google Drive. I have personally been using one called Fidbak for years, because the subscription is cheap, it sounds good, and it functions in the simple way that I need it to. But since I started using it a few years ago competitors have come to market, so I was looking forward to taking Opusonix for a spin to see what new ideas have been implemented since then.
Opusonix is extremely feature-rich, to the point that I found it super overwhelming at first, particularly on the project management side. I don’t have any sort of corporate background, so I haven’t ever used the type of project management software that I feel like this workflow is based on – namely, apps and sites designed to optimize sharing ideas and files in large teams. I ignored most of that functionality in my real-world use of Opusonix. It doesn’t work with the way my brain is organized, and I’m not usually getting mix feedback from a large team. Even if it’s a band with four or five people and a manager giving feedback, I always ask that they consolidate their notes before sending so I don’t get a bunch of conflicting opinions. But I can see how it might be helpful with a band or a label wanting feedback from a variety of people at once.
Inside each project, you can upload or drag and drop mixes for review. If you’ve designated it an album project, each mix has its own page to drop iterations of that mix, and it lives in its own notes and comments ecosystem. If it’s a single-track project, then the platform foregoes that extra layer. Within each track page, there’s a sidebar to the right where you can open windows for group chat, editing info, comment transcripts, project information, recent activity, and inviting collaborators or sending them updates. All of that is really cool, but again, in real-world use for me, none of that came into play. People just preferred to email me comments, or we FaceTimed and went over things. It’s really hard to get people to adopt a new platform, even if it’s exciting.